Preliminary Announcement: The Game of Sunken Places
A freeform larp about games, live-action roleplaying in particular, with accompanying workshops and discussion.
Game Type: Theater, metagame.
Date: February 24 (evening) and 25 (all day). Additional workshops for players may be added as needed and as schedules permit.
Locations: TBD for pre-game workshops, Wyvern Manor for the final game
Players: maximum 20
Ulterior Motives: To discuss and then play out the different roles of larp in a quick and highly improvisational game, based loosely on the book The Game of Sunken Places. This is our first attempt at a Scandinavian-style larp workshop, and I want it to be fun as well as informative for all the participants. However, the process will require a real commitment of time and energy from everyone.
More resources on the world of Sunken Places can be found here (http://mt-anderson NULL.com/sbs/), and here (http://www NULL.scholastic NULL.com/gameofsunkenplaces/explore/#).
Introductions
There is a book called The Game of Sunken Places. It concerns a game, played and designed by human beings, but meant to determine the final outcome of a conflict between two warring parties of an enchanted, otherworldly race. The game is run in secret, and the truth is kept from the players. It is not made for their benefit; they are like tokens, or dice. The makers of the game are themselves members of the warring parties, bound by only their own rules—and they are not impartial.
In the book, the game is played by two young boys, invited under false pretenses, set up to play without their consent, and by their playing they determine the fates of millions of people—or, “people”—they do not know, and will never meet. There is nothing in it for them, and yet they are forced to play.
It is, in many ways, a game made of lies, signifying nothing.
Of course, every larp is a game made of lies. The outcomes of our struggles there matter nothing in the actuality of our daily lives. And yet we play. We design; we build. We stay up through late nights to dream up new worlds; we sleep in the cold and wait for inevitable battles in the cold hours before dawn. We spend our money and our time on making unreal things slightly more real, to step into worlds other than our own.
Why do we play?
Despite the growing body of work studying larp, nobody to my knowledge has tackled this one yet. In truth, the answer is likely to shift places, depending on the point of view of the person asked. However, in Southern California we haven’t had much access yet to the intellectual aspects of larp, and the question itself has gone unasked. This is not a fault. Many people participate in larp merely because they enjoy it, and they don’t need to look any deeper than that. They are fortunate.
Some of us, however, aren’t so easily satisfied. What we are doing, we think, is actually rather interesting, and odd. We pretend we are someone else, in strange worlds we dream up ourselves: all the traditional province of childhood. Now, play pretend and world-building are acceptable for adults, but if you can make a living doing it—actor or author or director or videogame designer, fine, but there is no respect for the amateur here. When you consider the acceptance given to the amateur chef, or weekend soccer league, or the community theater, this seems a little suspicious. Why is what we do so much different?
We could, of course, just sit and discuss it. But why not play it?
A game, based on the theme and world of The Game of Sunken Places—a game about a Game designed, constructed, run, and played by all the participants.
More to come.